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Super mario 64 ds rom hack tools
Super mario 64 ds rom hack tools













  1. Super mario 64 ds rom hack tools code#
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  3. Super mario 64 ds rom hack tools windows#

The sign has the same settings as the final room.īy removing the warp behind the door in the foyer that goes to the map containing the new room, setting the door so it goes to area 6 (the area the original room is in), and adding collision data, the player can enter it.

Super mario 64 ds rom hack tools windows#

The DS remake replaced this with a much larger room in a separate map with the sign, two stained-glass windows - with the one on the right warping to the slide, doors that allow you to swap characters, and a door going to Peach's Rec Room.ĭespite this, the original room is still a part of the castle model, complete with the sign and Secret Slide warp, though most of the textures are incorrect and it doesn't have any collision. In the original game, the room containing The Princess' Secret Slide is a small hexagonal room with a sign and three stained-glass windows of Peach. The names for the unused maps come from the crash debugger/map select and model/directory names, respectively. The levels don't have proper star select screens, so they just display text from other parts of the game. Either input the Action Replay codes listed on the Notes page, then hold Select when loading a used save file, or use the map select.

  • file-id - Unknown, may be the last file ID that was read from the ROM's file system.
  • The first number is the type ID (in the above screenshot it is 3, which corresponds to STAGE).
  • ProfName - Identifies which actor type caused the problem.
  • LoopProc - Which part of the main loop was running at the time of the crash corresponds to a specific virtual function on the problem actor.
  • PlayerID - The character that was being used at the time.
  • The BUILDTIME text file is printed on the top of the screen.
  • Here's an explanation of some of the info on it: It was used by the developers to debug crashes and other errors in the game since it helps pinpoint exactly where an issue occurred in the code. This screen also exists in Animal Crossing: Wild World and New Super Mario Bros. Super Mario 64 DS is a remake of the N64 original, adding minigames, new playable characters, new areas, improved graphics, and 30 more Stars to collect. This game has hidden development-related text. If you wanna contribute to the object info database, please try to make your object descriptions sound professional.Also known as: Shényóu Mario DS / 神游马力欧 DS (CN) * Integration of the Object Info Database into the editor * Displaying the objects' models instead of those blue cubes * Adding/removing objects, and editing more types of objects (warps and all)

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    * Editing minimaps (probably there will also be a function to generate them from the 3D models ) * Exporting/importing 3D models and textures (and perhaps in-place editor for those)

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    If you have any ideas or whatever for the editor, feel free to post. AKA displaying objects' models may be simpler than I thought! Speaking about BMDs, it seems lile the enemies' models hold positioning data that will avoid me having to read the animation (.bca) files. So don't be surprised if you meet little graphical glitches in the editor while hacking

    Super mario 64 ds rom hack tools code#

    That is, if my code to access files inside NARC archives works rightĪnd also that there are some details to fix in the BMD parser, as witness the misplaced palm tree shadows. This, to tell that shared single/multiplayer levels will be editable in the next version of SM64DSe (that is, v1.1).















    Super mario 64 ds rom hack tools