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Space engineers download devversion steam
Space engineers download devversion steam




space engineers download devversion steam
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To enable assembly bind failure logging, set the registry value (DWORD) to 1. WRN: Assembly binding logging is turned OFF. The system cannot find the file specified.įile name: 'VRage.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'Īt .StartServer(String instanceName, String overridePath, Boolean useConsole)Īt () Lture=neutral, PublicKeyToken=null' or one of its dependencies. 08:45:57.7030|Error|System.IO.FileNotFoundException: Could not load file or assembly 'VRage.Common, Version=1.0.0.0, Cu 08:45:57.6850|Info|Opening up WCF service listener 08:45:51.6247|Info|Full path pre-selected: 'C:\ProgramData\SpaceEngineersDedicated\Trident Server 1' 08:45:51.6197|Info|Finished loading ChatManager 08:45:51.5917|Info|Finished loading EntityEventManager 08:45:51.5827|Info|Finished loading FactionsManager 08:45:51.5827|Info|Finished loading PluginManager 08:45:51.5827|Info|Finished loading ServerAssemblyWrapper 08:45:51.5447|Info|All block types passed reflection unit tests! 08:45:51.4547|Info|All entity types passed reflection unit tests! 08:45:51.3997|Info|All main types passed reflection unit tests! 08:45:51.2517|Info|Finished loading SandboxGameAssemblyWrapper 08:45:51.1147|Info|Starting SEServerExtender with 4 arguments. Unhandled Exception: System.Exception: Failed to create API log! System.TypeLoadException: Could not load type '' from assembly 'VRage.Library, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.Īt (Boolean useGamePath)Īt _APILog()ĪppDomain.UnhandledException - System.Exception: Failed to create API log!Īt (String args)Īt (String args) Getting error when trying to start SESE with 1.74. There are a few bugs, but I think it's stood up pretty good not being updated in a little while. I think essentials is at a good place, and optimizes the game many magnitudes over the default dedicated server.

space engineers download devversion steam

(Espectially after the GetObjectBuilder() is not thread safe lecture I got from keen). It also can cause a lot of unknown crashes, and I no longer want to feel responsible for the instability of other people's servers. The reason why I haven't released it, is because it is just way too experimental and causes a lot of issues.

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My version of essentials, and the one on github are significantly different now, and I will probably do a major update to essentials sometime in the future. I'm _very_ versed in how the game works and what the obfuscation in the game means, so I will be able to fix any major shifts in the game, if something comes up. That being said, I will be happy to let dodexahedron continue the updates, but I will still be around, and if something major changes that requires my help to fix, I will fix it. It just sort of got plopped in my lap after chessmaster left, and I was really the only one able to make any significant fixes to it.

space engineers download devversion steam

I actually never wanted to be the one to maintain extender. I'm more than happy to let him carrying on supporting extender. That being said, yes, I'm basically carrying the torch, now, and am happy to do it. If he pushes useful commits to his fork, I'll definitely consider them for merging into my fork (as I did with some of the improvements he made in this week's commit). Tyrsis put a lot of work into carrying SESE to the point it was at when I picked it up, so I don't want him to feel "replaced" or anything. The main reason I'm being so vague, here, is I don't want to step on toes.

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I'm also a fan of good communication, so feedback in all forms is greatly appreciated - comments, questions, suggestions, free beer. Anyone who wishes to lend a hand is more than welcome to do so and I will gladly collaborate with anyone who wants to help. I'm just someone who picked up the project where it seemed to be leaving off and am actively working to improve the software, through both refinements and new additions, as well (current projects of note are the WCF rebuild and - just started today - a complete re-working of the logging system). I imagine he just didn't have the time to go through it all, as I had made literally thousands of changes across hundreds of commits. I submitted pull requests for the changes I made many times, but they were never merged. I can't really answer that last question.






Space engineers download devversion steam